Beginning; flash back in black and white.
Set in the woods. Man/woman running away from someone, camera focuses in front to makes the audience feel they were her/him when running, then an over the shoulder shot, the person looks behind to see if the man running after them is there. Then from the front gets knocked out.
Next image is where they are on the floor, focusing on mans feet (black big boots, dressed in black also). Then image fades as they pass out.
Next image is in a cellar, photos and notes covering all the surrounding walls.
Pictures of dead people, and notes on planning to kill them, camera focuses on a few (close ups).
The cellar has very dim lighting, maybe a flickering or flashing lights in the background to confuse and keep audience on edge as the lights flashes on images then disappears.
Never see mans face, only hands.
Text; dripping, or flashing (suggests blood or fear).
Music
Flash back scene; digetic sounds- heavy breathing, foot steps. Background music when being dragged away.
Cellar scene; background music (like Se7en or SAW) a scratching, screaming music, with a strong deep sound, makes the audience on edge.
This is our original story board for our final opening sequence.
We planned the first part of our opening. We changed allot because we thought our changes were better. And some of the things we wrote originally were impossible to do.
We did not need to do a story board for the other part of our film; the flashes of images and recordings, because we know our locations in which we wanted to record and we couldn't put what we planed to do down on paper, as it would be so hard to express, and take alot of time because we had so many shots to take which we sped up, so our decsision was to go out and film which would give us alot more time rather than spending days and days drawing something that we would most probally developed and made changes throughout filming them anyway.

Shot 1 - Behind shot of the girl walking through woods
digetic sounds of footsteps and wind through the tree's in the back ground
very dim lighting; dusk.
We changed this shot in the end because we wanted it to be darker and use flash lights. We changed the shot to a blank screen at the very beginning with a girl speaking, fading into a black and white shot of trees and bushed being shown on by a torch; establishing shot.
Shot 2 – This is an over the shoulder shot, of the girl running; looking over her shoulder to see if the man following her is anywhere close.
Digetic sounds of footsteps and wind blowing through trees.
We changed this also to a hand held shot in the woods, very heavy breathing and panicky dialogue 'oh my god oh my god', and little screams or panic. We decided to change it because it was more chaotic and came across a lot better than this shot, this shot was also hard to capture with the dark setting.
Shot 3 - Shot reverse shot of girl being followed, this time you can see the shady character. The pace speeded up, and the dialogue builds up to create a tenser atmosphere.
We changed this shot to what shot 4 would of been a behind shot of the shady character holding something in his or her hand, a medium close up to ensure you cannot see his face.
Shot 4 - behind over the shoulder shot of a silhouette figure with some sort of pole or weapon in their hand, possibly a brick.
Digetic sounds of footsteps and the wind blowing through the trees again.
We changed this shot to a hand held shot, the girl running with it in her hand, with very heavy breathing and even more panicked dialogue.
We changed it because it was more face passed, not keeping the same shots all the time as it is a chase scene.
Shot 5 - Shot of girl turning around and being hit in the head with a baseball bat
again hand held and the sound of the weapon hitting her head and the body dropping to the floor. The camera would have acted as if she had been hit, so would have shaken a bit and dropped to the floor, capturing the man’s big bulky feet and possibly the weapon rolling on the floor. Then the shot blacks out.
We kept shot pretty much exactly the same, except you do not see the camera shake too much and the weapon drop. It does fade into black
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